Sep 14, 2007, 10:14 PM // 22:14
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#101
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Desert Nomad
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Even though I like how you think with the two paragons you said you have in your group (people seem to ignore them when they make the game so much easier) I found in those places that I should be the only mele character (a warrior). No paragons, no rangers, nothing. Then I just brought an LoD monk, two searing flames eles, two monk henchman, and two ele henchman. Flag them back just a bit, Leroy into the group, unflag them to come in and I call the skeleton eles as targets for my group to attack. I don't do much damage myself until they are all gone and blind wears off (and yes it annoys me to no end) but if it gets the job done, then I can live with it.
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Sep 14, 2007, 10:19 PM // 22:19
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#102
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Jungle Guide
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maybe there should be an effect - eye of the north - blindness duration is reduced by 50% or smth :P
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Sep 14, 2007, 10:39 PM // 22:39
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#103
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Forge Runner
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Quote:
Originally Posted by SotiCoto
Just what the crap am I supposed to do?
There are far too many variables to just guess at it.... PLUS Shards of Orr is a pain in the arse to get to because it can't be done from Gadd's Encampment....
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First, many groups do the dungeon from Gadd's after getting the quest.
Now, let me give you the team build that makes it. It was a shitty one, but it did it.
1. Curse Necro with 2x Desecrate/Defile Enchantments
2./3. 2x Splinter/Barrage Heroes with Antidote Signet
4. 1x LoD Heal Monk with mend condition, 15 Heal, 11 Prot, 11 Divine
5. Human Ranger with BHA/Epidemic/Antidote Signet
He was a total noob, but he did it
6. Pure Smiting Monk. He used this KD Signet with Mantra of Inscriptions, later we agreed that SoJ and some other skills would have worked better. We did not even take Judge's Insight for the silly fear it would spread blindness from blinding surge too much, doh!
7. Hero Prot Monk
8. Earth Warder Hero (Vekk)
This works. I would do it differently now, with Sight Beyond Sight and stuff like that.
But if only a few shots hit, Splinter Barrage with or without Nightmare Weapon works wonders.
I think multiple curse Necros with Defile/Desecrate Enchantments or just Fire eles could do it, too. And for sure better. I am just too attached to my ranger heroes.
And if things get hairy, use an Asuran Essence of Celerity and a Powerstone of Courage... and if it still does not work, use the Armor of Salvation and the Grail of Might, too.
Last edited by Longasc; Sep 14, 2007 at 10:43 PM // 22:43..
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Sep 14, 2007, 10:39 PM // 22:39
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#104
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haha you're dumb
Join Date: Jul 2005
Location: Moscow
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Quote:
Originally Posted by SotiCoto
I'm getting sick of A-Net for making GW:EN into nothing but a mindless dungeon-crawl... and I'm getting sick of the folks who keep saying PvE is "too easy" because they aren't going around the place on constant -60%.
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Have you ever taken a second to think that we are getting sick of you complaining things are too hard when they really aren't. It would be one thing if the topic you are moaning about was actually difficult but they aren't.
As for the "PvE is "too easy"" comment maybe it's not the difficulty of the game but your ability to play it.
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Sep 14, 2007, 10:40 PM // 22:40
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#105
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Quote:
Originally Posted by SotiCoto
Just tried Shards of Orr again.
Used a Blood Magic build that was most un-assassin-like.... but it seemed to be doing the job for the most part.
Got to the third level this time. Killing off groups was much easier.
BUT.... failed again.
Started accumulating Death Penalty... and from there everything just went screwy.
There is an area on the 3rd floor where it is nigh on impossible to flag the heroes correctly because either I can't lure the enemies far enough back.... or the herohench will Leeroy into a poison jet-stream and wipe within moments. They're total fvcking retards like that.... and it bugs me....
Just how am I supposed to find a group build that works in that hellhole? Paragons don't work because they end up blinded and can't build adrenaline. With one healer and two protection monks.... the third floor groups can wipe us out by sheer weight of numbers despite the monks' best efforts.
I tried a Smiting monk as well.... damages nicely... but the group as a whole lacks defense now.
Just what the crap am I supposed to do?
There are far too many variables to just guess at it.... PLUS Shards of Orr is a pain in the arse to get to because it can't be done from Gadd's Encampment....
I'm quickly sickening of this whole business.
I'm getting sick of A-Net for making GW:EN into nothing but a mindless dungeon-crawl... and I'm getting sick of the folks who keep saying PvE is "too easy" because they aren't going around the place on constant -60%.
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you're using a blood magic assassin you dumb RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO, what do you expect?
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Sep 14, 2007, 10:52 PM // 22:52
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#106
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Pre-Searing Cadet
Join Date: Jun 2007
Location: Chicago
Profession: R/W
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So let me get this straight...you have a problem with Blindness spamming in EOTN, so you start a thread looking for advice on how you might handle this problem and then proceed to be extremely rude to all the people offering advice...is that correct? You are looking for help right? Or did you just create this thread to complain and blow off some steam?
Sounds to me like a change of tactics is what you need...in game and on this forum.
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Sep 14, 2007, 11:04 PM // 23:04
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#107
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by the Puppeteer
maybe there should be an effect - eye of the north - blindness duration is reduced by 50% or smth :P
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Why? [skill]Pure Was Li Ming[/skill][skill]Recovery[/skill][skill]Purifying Veil[/skill][skill]Featherfoot Grace[/skill] We have those. And Rune of Clarity, as well as "I Can See Clearly Now" inscription. Not that I would reccommend some of them, but they are there.
I've never been there, but I think Melonni and/or Kahmu as Avatar of Melandru with Heart of Holy Flame should do the trick nicely. I think there are much better options than Blood Magic on an Assassin, and many others have already posted them.
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Sep 14, 2007, 11:20 PM // 23:20
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#108
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Frost Gate Guardian
Join Date: Jul 2006
Location: Ohio
Guild: Dragon Warrriors
Profession: W/P
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I havent found much of an issues with being blinded all the time and i'm a war and things die fast around me and i dont waste my hero skills buffing up with smiters or anything though it would be cool.
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Sep 15, 2007, 12:41 AM // 00:41
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#109
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Hall Hero
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Quote:
Originally Posted by Skuld
you're using a blood magic assassin you dumb RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO, what do you expect?
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Oh how I lol'd!
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Sep 15, 2007, 12:45 AM // 00:45
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#110
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Ascalonian Squire
Join Date: May 2007
Profession: N/W
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Quote:
Originally Posted by SotiCoto
I'm quickly sickening of this whole business.
I'm getting sick of A-Net for making GW:EN into nothing but a mindless dungeon-crawl... and I'm getting sick of the folks who keep saying PvE is "too easy" because they aren't going around the place on constant -60%.
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It is easy if you aren't terrible.
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Sep 15, 2007, 01:08 AM // 01:08
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#111
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Ascalonian Squire
Join Date: Jun 2007
Location: Rockford, IL
Guild: Ambition of Dominance [AoD]
Profession: W/Mo
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[skill]antidote signet[/skill]
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Sep 15, 2007, 01:09 AM // 01:09
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#112
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Forge Runner
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Quote:
There are far too many variables to just guess at it.... PLUS Shards of Orr is a pain in the arse to get to because it can't be done from Gadd's Encampment....
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To do it from Gadd's encampment: clear the dungeon to the other exit, find the NPC, escort it back.
Quote:
I tried a Smiting monk as well.... damages nicely... but the group as a whole lacks defense now.
Just what the crap am I supposed to do?
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Have you tried grouping with real players who don't bunch up and get spiked like a pincushion?
Oh, right, ... people skills...
Quote:
and I'm getting sick of the folks who keep saying PvE is "too easy" because they aren't going around the place on constant
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Ask anyone and they'll tell you Shards of Orr is a difficult dungeon. Probably one of toughest in GW:EN.
They'll also proceed to give helpful advice.
But #1 way to make that dungeon easy - play with people. Henchies are too stupid for that dungeon.
Also, to all who recommend various blindness removal. Groups with 4-5 sorcerers can spam it all over the place, and no amount of healing works. The only two ways around it are active protection through caster shutdown, or passive defense, such as avatar, or those skills mentioned. Shadow Form should probably be the most convenient choice for an assassin here, but I can't guarantee.
But healing in this case is useless, since it's reapplied to fast.
Last edited by Antheus; Sep 15, 2007 at 01:11 AM // 01:11..
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Sep 15, 2007, 01:10 AM // 01:10
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#113
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Forge Runner
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Quote:
Originally Posted by Krytos
[skill]antidote signet[/skill]
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Might work if it had an activation time of 1/4 and no recharge. The answer isn't to remove the blindness but to work around it.
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Sep 15, 2007, 01:13 AM // 01:13
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#114
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Ascalonian Squire
Join Date: Jun 2007
Location: Rockford, IL
Guild: Ambition of Dominance [AoD]
Profession: W/Mo
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Quote:
Originally Posted by Gli
Might work if it had an activation time of 1/4 and no recharge. The answer isn't to remove the blindness but to work around it.
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[skill]vow of silence[/skill] [skill]avatar of melandru[/skill]
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Sep 15, 2007, 01:27 AM // 01:27
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#115
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Academy Page
Join Date: Jul 2007
Profession: A/
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I know its been said in this thread before but I think assasins remedy would work nicely.
It used to suck because it didnt work vs blind, but I believe it has now been changed so the condition is removed before the attack goes through so it basically makes you immune to blind.
Try it out. Correct me if I'm wrong, but try it first.
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Sep 15, 2007, 02:42 AM // 02:42
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#116
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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The thing is this dungeon is basically undead, undead and more undead. Smiting monk... even if your blind you can still deal damage through Balthazar's Aura, Smite Hex and Smite Condition just by chasing after things. Oh and Light of Deldrimor obviously.
And am i missing something? When i entered through Gadd's Encampment there was a closed door (no not the Dungeon Locked Door!) that stopped me doing the quest.
Edit: nvm i just noticed Antheus answered that question.
Last edited by Evilsod; Sep 15, 2007 at 02:47 AM // 02:47..
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Sep 15, 2007, 03:10 AM // 03:10
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#117
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Frost Gate Guardian
Join Date: Jul 2005
Location: Central PA, USA
Guild: Axis of Valor [AXIS]
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Everyone recommends Deadly Arts...
...and he goes Blood Magic.
LOL.
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Sep 15, 2007, 03:22 AM // 03:22
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#118
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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There are 1200 skills in the game, how can you be losing? Restore Condition monk, with Dismiss Condition = no blind. If you still get blind, bring another removal.
Even so...HOW ARE YOU LOSING!? You have 8 people in your party. 1 gets shut down from blind. What are the other 7? Come on now, stop being bad and change your bars.
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Sep 15, 2007, 03:29 AM // 03:29
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#119
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IRC W H O R E
Join Date: Feb 2006
Location: Australian Trolling Crew HQ, rightful leader and administration
Guild: Yale University [Snow]
Profession: W/
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Quote:
Originally Posted by SotiCoto
and I can't do a single sodding thing when I can't see.
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First-person hacks? RL GUILDWARS?
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Sep 15, 2007, 04:10 AM // 04:10
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#120
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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/win
2 deaths before the boss, 1 down to the hideously overpowered Enchanteds mobbing 1 of the henchman, the other just an overlure by a poison jet. 1 wipe (but it was funny, my entire backline exploded in 1 Glaive spike so i decided to flag them seperately ), Mhenlo and me.
Lo Sha needs a kick up the arse to be replaced by Cynn, Hex Eater Vortex was annoying.
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